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All callouts on the map Ancient in CS:GO

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All callouts on the map Ancient in CS:GO

Ancient is the penultimate map added to the competitive CS:GO esports matches pool. The developers implemented changes in May 2021, having replaced the legendary map Train. For two years, Valve has been trying hard to change the balance from defense and average rounds scored by both sides. Nevertheless, the main advantage is still noticed while playing for the defensive side, which is considered to be the main drawback of the map.

However, Ancient is slowly becoming a common choice for many professional teams and regular players have already gotten used to the map in matchmaking. The style of the map is similar to Aztec, which was removed from CS:GO back in 2017. But the green tones allow Ancient to look like its predecessor, evoking notes of nostalgia.

We continue our series of materials dedicated to the callouts on one or other professional maps. The main focus is made on the spots usually used by professional teams and players. Now, we will talk about the map Ancient, describing all the key positions and spots, which should be learned to improve communication with teammates.

All callouts on the map Ancient in CS:GO. Photo 1

BIG IMG

T-Spawn

Let’s start the review of the map Ancient from the spawn spot of the attacking players. Considering the geometry and the features of the map, there are enough positions where the clashes between teams happen.

  • T-Spawn: A place where the attacking side players spawn.
  • Canal: This is the passage leading from the T-Spawn towards the exit to the B site. It is an extended channel, a feature of which is the narrowness of space
  • Water: A little space after the exit from the canal.
  • Ruins: The generalized name of the position that connects water and the doors leading to the T-Ramp.
  • T-Ramp: The next direction of attack. It is a little lift that leads to a wide stone column in front of the exit to the middle of the map.
  • Jungle: It is a space that connects the T-Ramp and the exit to the middle of the map. In other words, it is an area around the stone column.
  • Stairs: A lift from the jungle to the hall (main).
  • Connector: A narrow turn towards the middle of the map.

Mid

Now, let’s switch to the middle of the map Ancient, which includes enough interesting positions.

  • Lower Mid: A little area around the corner that connects the middle of the map and the connector.
  • Xbox: The boxes are located behind the short in the middle of the map.
  • Pit: A small deepening on the side of the exit of the defensive players to the center of the map. It is an oblong corner opposite the entrance to the donut, behind which the opponent can hide
  • Top Mid: A position that denotes ascent/descent from a small room after the connector.
  • Chamber Lane: It is an area located in front of the entrance to the donut.
  • Cubby: A little corner located in the chamber lane in front of the donut.
  • Donut: The generalized name of the position, which is a square room connecting the middle of the map and the exit to the A site.
  • Sniper Nest: The room closest to the middle of the map, connecting the connector and the top mid.
  • House: It is a closed room, which connects the CT-Spawn and the exit to the middle of the map.

B Cross and B Plant

Let’s move to the most interesting part — the review of the callouts in front of the B site.

  • T-Lower: The space that is located right after the exit from the ruins. It connects several positions leading to the B site.
  • T-Upper: It is a lift that leads to the excavation and the cat in front of the middle of the map.
  • Cat: A spot where players go out from the T-Upper to the middle of the map.
  • Ramp: It is a prolonged lift from the T-Lower to the B site.
  • Excavation: A little room serves as a start for one of the directions to enter the B site.
  • Dark: A little corridor that connects the excavation and the cave entrance.
  • Cave: An extended room located in front of the exit to the B site.
  • Banger: A little corner inside the B site that serves as a position for one of the defensive players.
  • Pillar: It is a high pillar located inside the B site.
  • Main B: A spot that connects the B site and the cave.
  • First Lane: A far passage leading to the B site for defensive players.
  • Second Lane: A near passage leading to the B site for defensive players.
  • Back Alley: It is an extended space located behind two lines to enter the B site.
  • Alley: This position indicates the starting segment in front of the entrance to the second line.

Recommend to read:

A Cross and A Plant

Now, let’s take a look at the callouts located at the exit to the A site from two directions.

  • Hall: An enclosed room connecting the exit from the T-Spawn and the A bombsite.
  • Side Hall: The left side of the room, which is simply called the hall.
  • Back Hall: It is a space located right in front of the entrance to the A site.
  • Long: This position marks the corridor at the exit from the hall.
  • Boost: A spot with the ability to lift a teammate in front of the hall.
  • Back Site: The furthest part of the A site, which is located in front of the hall.
  • Box: This position is a big box located near the entrance to the temple.
  • Short: It is a small tunnel that connects the donut and the entrance to the A site.
  • Triple Box: A few boxes are located inside the A site.
  • Temple: An elongated corridor starting from the CT Spawn and ending with an exit to the A site.
  • CT-Lane: A long corridor that connects the CT Spawn and the A bombsite that is located along the temple.
  • CT-Spawn: A place where the defensive side players spawn.
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These were the main callouts on the map Ancient. It will be pretty easy to learn them because this information will be more and more understandable with each new gaming experience. Nevertheless, knowing the exact locations on the map will help to ease gameplay and provide more detailed information about the enemy’s location.

Elen
Elen Stelmakh

Олена Стельмах - творча особистість, яка присвятила себе просуванню ігрової культури через статті та візуальний дизайн. Як штатний автор EGamersWorld та дизайнер ігрового веб-сайту, Олена не лише створює контент, але й наповнює його енергією та творчістю.

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