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EGamersWorld/Блог/Economy guide for CS:GO

Economy guide for CS:GO

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Economy guide for CS:GO

What is economics and why is it needed?

The economy in CS:GO is one of the most important aspects of the game. The economic system distinguishes CS: GO from other shooters

The economy in CS:GO makes any weapon in demand - each rifle has its own price, depending on various indicators. This works for balance - players cannot constantly run with AWP, AK and M4. You have to use their cheaper counterparts. In addition, the team that won the round gets an additional advantage.

The economy has a big impact on the tactics in the round - depending on the amount of money in your hand, you put in the right gear.

The defense side is especially economically dependent, which needs a large number of grenades to deter and good weapons to receive, in addition, they cannot receive a bonus for planting a bomb.

Each player starts the match with $800 in their account, which can be spent on weapons and equipment. Each product has its own price. The difficulty lies in spending money wisely and efficiently.

In the first round, players can buy either a pistol or armor without a helmet. Throughout the game, your economy will constantly change, it depends on the rounds won and lost, kills, bomb planting.

Recommend to read:

How the economy works

Weapons in CS:GO are divided into several types. The amount of money received for killing with different types of weapons is different.

 1

Kill rewards:

Rifles:

Rifle
Weapon side(s)
price
Kill Reward
Galil AR
T
$2,000
$300
FAMAS
CT
$2,050
$300
AK-47
T
$2,700
$300
M4A4
CT
$3,100
$300
M4A1-S
CT
$2,900
$300
SG553
T
$3,000
$300
AUG
CT
$3,300
$300
G3SG 1
T
$5,000
$300
SCAR-20
CT
$5,000
$300
SSG 08
T/CT
$1,700
$300
AWP
T/CT
$4,750
$100

Pistols:

Pistol
Weapon side(s)
price
Kill Reward
Glock-18
T
$200
$300
USP-S
CT
$200
$300
P2000
CT
$200
$300
P250
T/CT
$300
$300
CZ75-Auto
T/CT
$500
$100
Five Seven
CT
$500
$300
Tec-9
T
$500
$300
Dual Berettas
T/CT
$400
$300
Desert Eagle
T/CT
$700
$300
R8 Revolver
T/CT
$600
$300

Submachine guns (SMG)

SMG
Weapon side(s)
price
Kill Reward
MAC-10
T
$1,050
$600
MP9
CT
$1,250
$600
PP-Bizon
T/CT
$1,400
$600
MP7
T/CT
$1,500
$600
UMP-45
T/CT
$1,200
$600
P90
T/CT
$2,350
$300

Heavy weapons:

Heavy
Weapon side(s)
price
Kill Reward
Sawed Off
T
$1,100
$900
MAG-7
CT
$1,300
$900
Nova
T/CT
$1,050
$900
XM 1014
T/CT
$2,000
$900
M249
T/CT
$5,200
$300
Negev
T/CT
$1,700
$300

Grenades:

Grenade
Weapon side(s)
price
Kill Reward
Decoy
T/CT
$50
$300
flashbang
T/CT
$200
$300
Smoke
T/CT
$300
$300
HE
T/CT
$300
$300
Molotov Cocktail
T
$400
$300
Incendiary
CT
$600
$300

Equipment

gear
Weapon side(s)
price
Kill Reward
Kelvar Vest
T/CT
$650
Kelvar + Helmet
T/CT
$1,000
Zeus x27
T/CT
$300
$0
Knife
T/CT
$0
$1,500
Defuse Kit
T/CT
$400

Round reward

The result of the round determines how much money your team will receive per player. Each player starts the half with $800 and money is earned based on the outcome of the round. The monetary limit for both parties is $16,000.

Terrorist (T) side

Round after reset
Win
bomb detonate
Total
Loss}}}}
bomb plant
Total
First round
$3250
$250
$3500
$1400
$800
$2200
Second round
$3250
$250
$3500
$1900
$800
$2700
third round
$3250
$250
$3500
$2400
$800
$3200
Fourth round
$3250
$250
$3500
$2900
$800
$3700
Fifth round}}
$3250
$250
$3500
$3400}}
$800
$4200}}

(}} maximum loss bonus)

Attack players who lose the round due to lack of time do not receive money at the end of the round.

Counter-Terrorist (CT) side

Round after reset
Win
bomb detonate
Total
Loss
bomb plant
Total
First round
$3250
$250
$3500
$1400
N/A
$1400
Second round
$3250
$250
$3500
$1900
N/A
$1900
third round
$3250
$250
$3500
$2400
N/A
$2400
Fourth round
$3250
$250
$3500
$2900
N/A
$2900
Fifth round}}
$3250
$250
$3500
$3400}}
N/A
$3400}}

What to buy?

There are several types of purchase, it depends on the amount of money the whole team has.

  • Full buy: Rifle, armor and grenades.
  • Force buy: submachine gun, custom pistol and first armor
  • Quasi buy: Rifles, submachine gun, custom pistols and armor
  • Eco/save: custom pistol and some grenades
  • Full save: don't buy anything.

Economy in the first rounds

Second round

If you win the round then SMGs are bought. Three farmguns are currently relevant - MP7, MP9 and MAC-10.

If you lose the round, you have ~$1500 in your hands. In this case, a gun is bought and $ 1000 remains. If you are a sniper, then I do not advise you to buy a gun, because. these $500 will not be enough for you to buy an AWP.

Third round

When the second round is won, you must throw off your farmgun to the teammate who died in the last round, and buy M4A1/AK-47 yourself. At the same time, if you already have a rifle, it is not advisable to spend $ 300-700 to buy a pistol, because. spending this money will not be justified in the event of your death and in the future it may disrupt your economy. If you lose, you already have $2400. This round is a full eco.

Fourth round

If you win, you have an ideal economy, unless of course you die every round. After the full eco round you have ~5000$. This amount will be enough for you for a full purchase.

 2

Don't forget the team

Each player can have their own money, but this does not mean that players should only buy items that benefit only themselves. The player should consider his money as a tool to better prepare the whole team for the upcoming round. For example, if a player has $5,000 and already has a full set of armor and a rifle, that player must buy for a teammate who cannot fully buy. The round is more likely to succeed if the full team is equipped with at least rifles and armor. Players who only buy for themselves risk leaving other teammates vulnerable.

It's also very important to coordinate your buying to make sure the team spends the money together. Players who spend all their money each round will not be able to afford the full purchase and will not be able to be an effective team member. Players who also insist on saving each round and accumulating their cash are not helping their team and wasting precious resources. Buying together is the key to winning consecutive rounds.

Finally, each player does not need a defuse kit. One set per site will be enough. The player who survives the round can give their weapons to an ally if they don't have enough money, as when the player dies, they will need to re-purchase armor and grenades.

Enemy economy

Reading the opponent's economy is worth at least because it allows you to prepare for a potential round from the opponent. The defense lost the buy round and this is their first loss? So, it is possible to take a SMG or a shotgun and farm some money. Attackers planted a bomb but failed to defend it and lost in three rounds in a row? It is worth being wary of their next round, as they will most certainly have a full buy.

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Yes, in CS:GO you can easily win with a full eco, but in matches with equal opponents, knowledge of the economy will help you at least control the situation at the macro level.

auroralance
Yuriy Sheremet

Yuriy Sheremet – Expert in mobile gaming and esports among shooters and MOBA games.

At EGamersWorld, Yuriy, as in 2020 when he joined the portal, works with content, albeit with adjustments to his area of responsibility.

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