
Top 5 best werewolf games in history

During the night, monsters emerge. The full moon works like a spotlight to make werewolves and vampires, but sometimes there is no moon at all! That’s when you notice people trying to catch them with a silver bullet gun or even garlic bread. But what if you want to be a monster? The game is the best way to connect with the inner beast!
Here are some of our favorite werewolf games.
1. The Werewolf - The Apocalypse
The fourth edition of The World of Darkness, released by White Wolf in 2004, raised the bar for live-action role-playing games in general. Thanks to its deep and complex mechanics, it is widely recognized as one of the best role-playing games ever. As an added bonus, it also has werewolves - or rather werewolves are one of the five playable "archetypes" you can choose from. Everyone has their own abilities to benefit from allies/herds/tribes/etc., starting backgrounds are tailored to their location, they are in these organizations when the game starts, to choose from different races (which determines what special forces werewolves have), and more!
The real fun can be found in the numerous online add-ons made by fans after the game was released.
2. Deadlands: Ghostwalkers
In the days of the classic World of Darkness, one game was high above all others when it came to adding werewolves to games - and they certainly had an impact. Unlike most others in its class, Deadlands: Ghostwalkers is the source book for Werewolf: The Wild West. It has rules and background stories written with that theme in mind. If you’re a fan of Werewolf: The Wild West or even just the classic World of Darkness.
3. Werewolf: The Forsaken
In 2007, White Wolf's second attempt to revive the werewolf came with the latest iteration of their Chronicles of Darkness system - "The God-Machine Chronicle" - which included revamped versions of both Werewolf: The Apocalyps and its counterpart, Werewolf: Abandoned. Like the new set of World of Darkness rules on which it was based, they took a completely different approach, leading to a slightly more streamlined game - but not so far as to have trouble finding material for older versions.
One of the many weird aspects in this section is that you can only play one of two races when creating your werewolf character - either Urhania (which represented the classic vanilla werewolves) or Manus (which stood out for its ability to create "fetishes").
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4. Apocalypse: Shattered Dreams
Apocalypse: Shattered Dreams is an interesting game and book for many reasons, but perhaps the most important of them is that it’s actually a werewolf add-on geared towards storytelling - rather than rules or mechanics. The werewolf has always struggled with his identity as a game; on the one hand, it is a matter of freedom of choice and personal empowerment on its own (such as Vampire), but on the other hand, werewolves are also highly dependent on their tribes and roles for support (such as Changeling). This creates a significant internal contradiction as to what you should do when playing a werewolf character, which can be quite frustrating if the GM doesn’t give you enough instructions.
5. Changeling: The Dreaming
Unlike the werewolf, Changeling has always focused on the rules - which is why people absolutely love it! As such, it’s no surprise that its World of Darkness counterpart is just as strong in mechanics - but Changeling really excels compared to its predecessor in the degree of complexity it offers. Changeling: The Dreaming does the violence of humanity just as well, but it also increases the depth of the layer, which makes its setup feel more realistic and credible. This is largely due to how Changeling handles fae glamor - instead of being an external force applied only by certain forces, it becomes something that you can subconsciously touch at times when your emotions are amplified by the stimuli around you (e.g., when you are stressed or at risk). It creates a very interesting dynamic for characters who rely on their emotions to give them strength; they have to be careful about the mood they’re in during the fight so they don’t end up doing something they didn’t actually plan on (like accidentally tearing their throats off their opponent).
There are also significant differences in how characters grow and evolve. For example, much more emphasis is placed on personal goals; werewolves typically only care about the performance of the tasks assigned to them by the leader of the herd, while changers have the ability to set their own goals within reasonable limits - which can conflict with other players.
Summary
Changeling offers many exciting opportunities in its own world - an entire kingdom dedicated to the seers! And of course, be sure to watch the upcoming full moon in 2022. The complexities surrounding fae glamor create very fun fighting situations.

Bogdan Lashchenko – content manager at EgamersWorld.Bogdan has been working at EGamersWorld since 2023. Joining the company, he began fillin the site with information, news and events.









